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Fallout new vegas better character creation
Fallout new vegas better character creation











fallout new vegas better character creation

  • Vault Background: No money no armor basic, non-powered melee weapons basic, single-shot, low-power firearms basic stimpaks no tech Pip Boys no vehicles.
  • Backwater Background: Little money no armor basic, non-powered melee weapons basic, single-shot, low-power firearms no chems "found" tech non-powered vehicles pack animals.
  • Tribal Background: Little to no money leather outfits basic, non-powered melee and missile weapons tribal chem variants only flora, fauna, and simple "found" tech no vehicles pack animals and attack animals.
  • fallout new vegas better character creation

    Instead, the Background and Personality Creation of the character, combined with the flavor of the character and the power level of the campaign, should determine starting equipment. Characters are not allocated money to spend on items with fixed values.

  • Pick as many perks as you qualify to take.įallout and Simple do not use a traditional method of equipment selection.
  • fallout new vegas better character creation

  • Spend all available skill points on skill rates.
  • Pick three Tag! skills (unless a trait gives the character less or more).
  • "Points" include all of the following elements, and should be done in the following order for ease: Although allocating points will change these values later on, it is best to calculate derived statistics before the point allocation phase. Attributes like race may be limited by the Overseer, but otherwise may be selected by the player.Īll of the Derived Attributes in Simple can be calculated using the primary attributes and secondary attributes. This has a large effect on allocating points later on. For example, some Overseers may decide to start a high-level campaign where all characters start at 10th level. Simple's Secondary Attributes are either determined by the Overseer or decided by the player at character creation. It is important to note that later in character creation, race selection, traits, or perks may modify these primary attributes above or below the ranges listed here (-3 to 5). The player may allocate a total 24 points across all six statistics.

    fallout new vegas better character creation

    All characters start with -3 in every statistic. As you will find in the Primary Attributes section, all characters have six statistics that define their basic mental and physical capabilities.













    Fallout new vegas better character creation