


Wouldn’t it be simpler to pick 1 out of 5 from one directory, and 16 from another?ġ.) Receiver Rechambering and Internal Modifications: The old Receiver mods saved from the rechambering Recievers are now reallocated to a separate category called “Internal Modifications.” Whilst there are 5 different re-chamber options for the three weapons, needless to say the “Receivers” category is now focused on changing the weapon’s use of ammunition.

There are 16 Internal Modifications on the Pipe Pistol/Rifle/SMG alone, multiply that by 5, with the Standard Rechamberings, that is 80 mods in a single column. Not separating the Receiver Caliber from the Receiver Mods is incredibly messy, and offers less versatility. You may be thinking that, “why upload a mod that will break stuffs?”, look it’s unavoidable with the features provided. I can’t do anything about that yet, so please just go to your Crafting Benches, and fix the weapons manually. It will not break the future Pipe weapons, such as those in the newly spawned NPCs. This means that Pipe-Weapon users like Nick Valentine with his default Pipe-Revolver would be broken and i could not fix that yet. There is no way fixing this, other than manually attaching attachments to the weapons themselves. Installing this mod will break most existing pipe weapons, as it will unequip the old Receievers as they are allocated to the “Internal Modifications” now, thus removing all attachments, unless it’s the Ammo Conversion receivers. 44 Round instead, or even the 5.56mm Round and make an assault rifle. So i made this, by adding so much more possible attachments - A LOT MORE, and higher level attachments, it should allow the Pipe weapons to remain useful due to their sheer modability, and thus versatility in the game. I’ve always been pissed as to why the Pipe weapons are replaced so fast.
